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The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
Slightly reduced the number of creatures from the cavern entrance.
Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
The "Mark of Hydross" and "Mark of Corruption" debuffs can now affect the increases of the nature or frost damage taken up to 500%.
"Refreshing Mist" now correctly restores health.
Fixed an exploit related to Leotheras' "Consuming Madness" spell.
Lady Vashj can no longer use the ability "Persuasion".
Toxic Spores no longer deal damage upon impact.
Tidewalker Lurkers no longer call for help from other nearby creatures.
Greyheart Technicians are now much easier to kill, and deal less damage.
Coilfang Priestesses may now be polymorphed.
Serpentshrine Lurkers are now banishable and fearable, and no longer create mushrooms so quickly.
Morogrim Tidewalker has been moved to a more central location in his room.
Hydross the Unstable's hit points have been slightly reduced.
Colossus Ragers have had their health reduced significantly.
Coilfang Priestess' "Holy Fire" spell now deals Holy damage, and the damage dealt by the spell has been lowered.
Morogrim Tidewalker's "Earthquake" no longer obeys line of sight restrictions.
Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments.
Auchindoun: Mana-Tombs Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends less frequently.
The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.
Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.
Nexus-Prince Shaffar's will now summon "Ethereal Beacon" at a more regular interval.
Auchindoun: Auchenai Crypts Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.
Avatar of the Martyred's "Mortal Strike" damage has been reduced.
Shirrak the Dead Watcher's "Fiery Blast" damage has been reduced on Heroic difficulty.
Raging Souls will now correctly despawn after casting their "Rage" spell on Heroic difficulty.
Auchindoun: Sethekk Halls Sethekk Guard's damage has been greatly reduced.
Sethekk Ravenguard's damage has been reduced on Heroic difficulty.
Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility.
Sethekk Oracle's "Arcane Lightning" damage reduced and it will be cast less frequently.
Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.
Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have mor mana.
Added a 1 second cast time to the "Spell Reflection" ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
The "Arcane Destruction" buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
Time-Lost Shadowmage will now be able to cast "Curse of the Dark Talon" spell more than once.
Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the "Arcane Explosion", and reduced the frequency on his "Polymorph".
Talon King Ikiss is more obvious when he is about to cast "Arcane Explosion".
Auchindoun: Shadow Labyrinth The "Shadow Defense" spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
Fel Overseer's "Mortal Strike" in Heroic difficulty now deals less damage.
Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
Cabal Cultist's damage has been reduced in Heroic difficulty changed.
The damage dealt by Murmur's "Thundering Storm" is now increased properly by "Resonance".
Reduced the number of creatures in Shadow Labyrinth.
Caverns of Time: Escape from Durnholde The Durnholde Mage's "Polymorph" spell will be cast less frequently.
Infinite Slayer's "Mortal Strike" damage has been reduced.
Lieutenant Drake's melee speed has been slowed slightly and damage reduced.
Captain Skarloc's "Consecration" ability and melee damage has been increased on Heroic difficulty. He will now take damage properly when he dispels Unstable Affliction.
Infinite Defiler's "Curse of Infinity" on Heroic difficulty has been renamed to "Bane of Infinity", since the effect is not removable as a curse.
The Human Illusion spell will now interact correctly with "Shadowform" and "Druid" shapeshifts.
Caverns of Time: Opening of the Dark Portal Temporus' "Spell Reflection" ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
Temporus may no longer be disarmed.
Chrono Lord Deja's "Time Lapse" may no longer be reflected.[/ul]