skullo
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Skullo
Posts: 282
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Post by skullo on Jan 2, 2004 22:25:08 GMT
just askin for opinions.
this started coz me and lara discused the pro/cons of use of guild mats.
1 side is if u just let every 1 has use of mat we will end up with a lot of low lvl crafters that dont turn over a reasonable/good profit, also leading to crafters not having skill to craft good weapons.
the other side is to let ne 1 use the mats and hope they all brake even or make a small profit,fair enough with this we wouldnt have many good crafters but we would have a lot of crafters.
plse post ure opinions and vote(if u need a reason to vote heres 1)(itll stop me and lara having to bloody discuss this over and over lol)
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Clampy
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To be at war with an enemy is to be at war with ur wife!
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Post by Clampy on Jan 2, 2004 23:26:39 GMT
ell i reckon personally that you should just have mats in the stash and open it for everyone.
all the lower crafters will start off with crap profit but in the long but near future will start to turn over a nice sum.
of course by opening the stash to all members we will have to think about the possiblilty of theft from new members. altho not likely to happen still a probability.
i myself wouldnt mind access to the gs so i can put my crafting mat in there and save room in my warehouse, and i am sure of others will agree.
this i believe is another step the guild will have to take in order to succeed.
pls reply to this so i can see others views on this idea.
Clampy
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knifey
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Post by knifey on Jan 2, 2004 23:28:40 GMT
K again im chucking my comment in:
I already kinda put my opinion across in anther post but what the hell.
ATM we have 2 great crafters both approaching 100 skills in their respective crafts.
when these two reach 100 tho, they have both said that their craft times will be dramatically reduced, if not stopped all together .
So what i say we do from here on is pick two people to follow them(one weps / one armour). Most sense would be the two with the highest skills in each. We train these two up and the course repeats itself.
Now i know that this doesnt answer all mats, pot makers,chefs and accessories can work on the same principle - we train one up good then adopt the next highest skill.
Not to put down what people have - but i think most will agree that our main focus should be on the armour and weps due to the SR's.
As for profit, Barinov has already said that if our lower crafters arn't making a profit, he will craft to make up the difference, until he i sno longer needed to.
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Post by Fisco on Jan 3, 2004 1:50:44 GMT
Agreed Knifey - we have two apprentices who start crafting after B and Bar get SR. **Disclaimer** *This bit basically repeats what Knifey said* If you want to be apprenticed then you have to meet the criteria, basically that criteria is that you have the 'next' highest skill in that craft. This would mean that person has shown some dedication towards crafting and although I appreciate that we all have to start somewhere, at least that person will already be on the road to SR. That is asuming that the 'next' highest skill person wants to craft for guild Opening the stash to everyone is not a good idea - we have little enough space at times anyway - without everyones 'spare' equipment in the GS I wont even bother to discuss the possible theft of items etc Comments?
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Post by Barinov on Jan 3, 2004 2:38:53 GMT
Absolutely as Knifey and Mark say. Opening the stash up to all is not an option, I'm afraid, for all too obvious reasons. The subject of "apprentices" has been broached before, and would seem to be the way forward. I am with Mark on this one : Guild crafters cannot be "dabblers", we need to see some serious commitment.
The best way to demonstrate this is for an individual to begin their crafting career with no guild aid whatsoever. Now this may seem harsh, but believe me when I say crafting for skill is the most boring and lonely thing imaginable within Soma. Until you have experienced standing around Abias like a muppet waiting for restock over and over again, only to be out-clicked by some git with 600 bag weight, you haven't lived.
Now, if you haven't the patience to do that, how are you going to cope when it takes you 555 SUCCESSES, yep, not attempts, to raise skill by 0.1 ? And how will you feel when the rest of the guild are shouting "int^" and "str^" every five minutes whilst you fall progressively behind?
Anyway, enough of the preachy- old- man crap, the point is it's a big commitment, and we will need someone else to take over the mantle when Bodge and I are put out to pasture.
Now, as Knifey says, armour and weapons (in that order, tbh) are the most important skills. However, we could really use a high level potter with a quality "prepare" skill, and to make use of tannin (possibly, if cost effective).
So step up, you budding crafters, as we need, I think, the following :-
1) Apprentice Armourer 2) Apprentice Weaponsmith 3) Pot maker 4) Cook 5) Accessory maker
My thoughts at the moment are that an individual should be able to get to 30 skill under their own steam to demonstrate their commitment, before receiving guild aid. What do we think ?
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skullo
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Skullo
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Post by skullo on Jan 3, 2004 4:26:19 GMT
i agree with the store situation,it not the trusted members it the part timers and new folk that worry me.
ne way the 30 skill issue bar said i think is a good idea but for pot and accessy craftin i think it should be lower.
reason for this both these skills are a majour drain on funds and most ppl wont pay out just to be a crafter.So maybe 15-20 in these 2 skills.
i think its a must to limit the amount of apprentices ie a max of 2 in each disapline.
P.S thx for all the interest, and great input i know i not been in guild as long as most but i chuffed to see ppl takin my post seriously.
keep it coming all!
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Clampy
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To be at war with an enemy is to be at war with ur wife!
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Post by Clampy on Jan 3, 2004 13:15:25 GMT
like i ve said in my comment about the possibility of theft within, i agree with what most of you have sed. but with a very few exceptions we are a very close guild. we all know each other exceptionally well, some more than others. i still believe that access to the gs to everyone is the absolute way forward. in order for us not to begin cluttering up the gs, we must enforce a system in which mats are only allowed. i havent the faintest idea on how we are to do this, but it may have to be an option if we are t succeed. atm, i have 25 cooking and 20 wep skill. i know it aint high but i only recently started crafting with this char. i totally with only allowing certain ppl craft using gs mats but for only the short future. as this is stretching into a big crafting guild ppl are starting to get skill. and i think that as soon as ppl have a certain skill in an area we should then consider a possible access to all members. reply so i can rabble on some more clampy
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Post by Fisco on Jan 3, 2004 13:23:16 GMT
Quick comment on Pot crafting -
It's sucks ass big time.
Seriously, it is a big money drain until 70+ when your prepare items (Bloods) have a good chance of succeding.
I have posted elsewhere on the quantities of materials required for Bloods - and it is cost prohibitive to get the mats to attempt a blood. The recent event has knocked the arse out of the blood 'market' also - so even when you do get a success, you are only selling for a fraction of the cost of the mats. (I will post the mats required for the bloods on the crafting section - please go take a look - you may be surprised, you may also discover why most pot crafters are miserable gits)
I havent cooked much to be honest, but the required skill to make Egg, Egg Pile, Golden Mushroom's etc is 70+ also I believe - I dont think cooking is such a money drain but still not as profitable as Armour or Weapons.
As always - comments?
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Post by Barinov on Jan 3, 2004 17:26:49 GMT
To Skullo:- The 30 skill idea may be too high for certain disciplines. It takes 10 successes per 0.1 at skill 1-10, 20 successes at 11-20, and around 50 at 20-30 skill. No huge effort is required to get to 20 skill in any craft, in my opinion. As you say, most people won't pay out just to be a crafter. But that is precisely my point : By doing so, commitment to the guild is shown. In the olden days (yeah, I know !), Supreme had That Tw@ as the main armour crafter, and Belial as weapon crafter. So far as I am aware, they received no assistance whatsoever in their crafting pursuits. Subsequently, Bodge crafted armour, and I did the weapons. Did we receive any help ? None. And, what's more, we were out of pocket EVERY time we crafted anything for guild members, as no charge was ever made, and no refund for mats out of guild funds. Now, of course, things are very different, and working pretty well I might add. So, the point I am making really is that if you show commitment to the guild, the guild will show commitment to you. I agree with a limit on the number of apprentices. Probably one per discipline at a time. And of course we take what you say seriously, mate, you are a well valued member of the guild, and have been right from the outset . To Clampy:- As you say, I trust most guild members 100%. But what about the new members ? It just ain't gonna happen, mate, to open up the stash to all. Besides, you yourself say you have no idea how to enforce a "mats only" policy. To Mark:- Ah well, there goes the Potter then. I'm not sure if we can sensibly sponsor a Cook or Jeweller either at this stage. Bit more research first, perhaps.
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Clampy
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To be at war with an enemy is to be at war with ur wife!
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Post by Clampy on Jan 3, 2004 17:48:40 GMT
erm...... what to say now.
i now can see why we cant give stash access to all. with ppl like mult around we cant afford to give total guild access. lol
now a serious note...
crafting. i think it is fantastic, i havent got high skill on universal but on rogue i have. i personally love crafting, i never get bored of it. the only problem i find wit it is that i am usually limited on mats. erm.... with copper, couldnt we start bringing in copper rock? and get someone to smelt it. this could help us during times when our stock of copper is limited and restock is empty.
also i was wondering whether convert metal into platye gives skill?
if it does, i am sure you could agree hat conversion could help both crafters with the amount they are ble to carry, and make etc.
i believe that if we do not allow guild access, then we must be given the opportuninty to be given access in turn, perhaps a rotation of members could be administered, thus giving everyone with a craft speciality a chance to prove their worth.
either way i am behind the guild final decision good or bad.
clampy
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Post by Fisco on Jan 4, 2004 0:04:42 GMT
Bar,
Already posted my comments re: pot crafter
It does'nt mean I dont think it's a good idea.
Imagine - 2 high level crafters - one in armour, one in weaps.
Imagine then two high level crafters - one in pots one in cooking.
Imagine the results:
Apus Bow-m - weight 1
Cod-m - weight 3
etc etc - It is the best long term goal possible.
I did'nt say that we dont have a pot maker and cook - I just implied its feckin expensive.
Food for thought people.
comments?
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Post by Barinov on Jan 4, 2004 0:13:52 GMT
Mark, Yeah, I know mate, that was my long term thought also, get some serious uber-weapons crafted up that can always be s/r'ed . Also, of course, we need some bugger with the dedication to dop the potting/cooking to high level skill...
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skullo
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Skullo
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Post by skullo on Jan 4, 2004 1:18:12 GMT
i know its not very high but lara has over 20 skill in cookin and pot crafting,
bith me and lara have been funding her crafting(mainly from me buying mats and crafting for profit to pay for it lol)
storm i think is also cooking and jo as well so no shortage of cooks just need to find out who is pot crafting.
also along the guild storage, why not make a second guild using 1 of the guild store charas and use that store for wep/armours etc. we could each put our own store charas in this guild to veiw ne items and the make request for ne items needed.
comments plse.
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knifey
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Post by knifey on Jan 4, 2004 1:19:26 GMT
*knifey steps forward* seeing as to how my play in soma has dropped dramatically, and when i am logged on i seem to spend most my time running around town..... i going to attempt a craft. 1st off tho any suggestions on which to take up (in relation to most useful to guild) once you tell me which to do - ill begin heading for 30 skill
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Post by Barinov on Jan 4, 2004 15:48:50 GMT
To Skullo, Well done Lara, hard job crafting whilst trying to hunt too. The storage guild is a possibility, but don't forget the leader needs to be level 25, and not many of will have a second character of that level (I have though ). To Knifey, Comes the hour, comes the man . Well, you did kind of volunteer the other day, so I am not quite as shocked . I think, perhaps, before we make this momentous decision, that we should establish who has what skill and at what level. Crafters have been coming forth from all angles of late. So, to get the ball rolling, here are my skills :- Weapons 60.0 Armour 27.0 Accessories 20.0 Cooking 0.2
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